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    The Future of Display Development

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  2. NVIS Display Engineering — Spectra, Optics and Compatibility
  3. 1.1 · Welcome & Introduction
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Inicio └NVIS Display Engineering — Spectra, Optics and Compatibility └1.1 · Welcome & Introduction

NVIS Display Engineering — Spectra, Optics and Compatibility

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Contenido del curso
  • 01 · Welcome & Introduction
    • 1.1 · Welcome & Introduction
  • 02 · The display and the two viewing tasks
    • 2.1 · The display and the two viewing tasks
  • 03 · From MIL-L-85762A to MIL-STD-3009
    • 3.1 · From MIL-L-85762A to MIL-STD-3009
  • 04 · Types classes colors and the requirement boundary
    • 4.1 · Types classes colors and the requirement boundary
  • 05 · Night-Vision Technologies: What Each System Sees
    • 5.1 · Night-Vision Technologies: What Each System Sees
  • 06 · How image-intensifier goggles work
    • 6.1 · How image-intensifier goggles work
  • 07 · The display in the shared lighting environment
    • 7.1 · The display in the shared lighting environment
  • 08 · Reading spectra and keeping units consistent
    • 8.1 · Reading spectra and keeping units consistent
  • 09 · Measuring NVIS weighted radiance
    • 9.1 · Measuring NVIS weighted radiance
  • 10 · LEDs and the origin of their spectra
    • 10.1 · LEDs and the origin of their spectra
  • 11 · RGB versus white backlights
    • 11.1 · RGB versus white backlights
  • 12 · The LCD stack and the spectral budget
    • 12.1 · The LCD stack and the spectral budget
  • 13 · Follow the light from backlight to viewer
    • 13.1 · Follow the light from backlight to viewer
  • 14 · Absorbing interference and hybrid filters
    • 14.1 · Absorbing interference and hybrid filters
  • 15 · Filters in front of and behind the display
    • 15.1 · Filters in front of and behind the display
  • 16 · Filters over LEDs and backlight rails
    • 16.1 · Filters over LEDs and backlight rails
  • 17 · Leakage and equal-output comparisons
    • 17.1 · Leakage and equal-output comparisons
  • 18 · Dimming ratio and low-level control
    • 18.1 · Dimming ratio and low-level control
  • 19 · Daylight contrast and the brightness budget
    • 19.1 · Daylight contrast and the brightness budget
  • 20 · Modes transitions and fault behavior
    • 20.1 · Modes transitions and fault behavior
  • 21 · A practical measurement and verification program
    • 21.1 · A practical measurement and verification program
  • 22 · Product cases and architecture selection
    • 22.1 · Product cases and architecture selection
  • 23 · Workbook and facilitated laboratories
    • 23.1 · Workbook and facilitated laboratories
  • 24 · Assessment and answer key
    • 24.1 · Assessment and answer key
  • Resources, laboratories and assessment
    • Glossary
    • References and links
    • Case Alpha and guided laboratories
    • Independent assessment
    • Answer key and model capstone
    • Interactive tools, animations and data
    • MIL-STD-3009 original curves and tables
    • Real glass, LED and measurement examples
    • Chapter and section video time estimates

1.1 · Welcome & Introduction

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Chapter 1: Welcome and Introduction

Watch the chapter or work through its reading pages at your own pace.

Chapter PDF Glossary References and links

PDF deck A-P19 · 10 slides · Matches this A-P19 video. A newer PDF may include identified corrections or additions; the PDF will never lag behind the video.

Use Back and Forward to browse this chapter without interrupting the video. The course sidebar opens another lesson. Reference links open in a new tab.

Chapter 1 · Page 1 of 2

Welcome to FPD.DEV, the Future of Display and Systems Development.

I’m Diggy Breiling, founder of FPD.DEV and your instructor for NVIS Display Engineering.

This is Chapter One, Welcome and Introduction. I’ll introduce the course, share my background in optics and optical system measurement, and explain how the lessons fit together.

Optical laboratory work since 1994

My optical laboratory experience spans optical materials, display assemblies and the measurement of complete optical systems.

I began developing optical filters for LCDs and optically bonding them in 1994. My work included running a darkroom laboratory equipped with NVIS spectrometers, integrating spheres, absorption spectrometers for measuring lens and filter samples, and reference light sources.

I also built my own NVIS spectrometers using optical diffraction gratings. Over the course of my optical laboratory work, I’ve used and maintained spectrometers from Instrument Systems, Konica Minolta, Gamma Scientific, TOPCON and other manufacturers.

We developed optical filters by grinding and polishing glass and by using dyed epoxy layers to achieve specific spectral transmission curves and cutoffs. These included infrared-cut filters and tri-notch contrast-enhancement filters.

In backlight development, I also used ray-tracing software to model how light travels through the optical system.

That experience connects the properties of individual materials with the measured performance of a complete display. Throughout this course, we’ll make that same connection: from the light source, through the optical layers, to the viewer and the night vision system.

Six sections connect the whole system

After this introduction, the course contains twenty-three chapters organized into six sections.

SectionTopicChapters
ISystem and standards2–7
IISpectra and measurement8–11
IIILight through the display12–14
IVFilter architectures15–17
VBrightness and controls18–20
VIVerification and application21–24

We begin with the system and standards: the viewing tasks, a comparison of night-vision technologies, the goggles and the surrounding lighting environment.

Next, we develop spectra and measurement—how to describe the light and how to measure the quantities that matter.

The third section follows light through the display. The fourth compares filter architectures, including filters in front of the display, behind the LCD and over the LEDs or backlight rails.

The fifth section addresses brightness, dimming and control. The sixth brings everything together through verification and practical application.

Each chapter has its own presentation and script, so you can study one topic at a time and return to related lessons.

Build understanding step by step

We’ll start by understanding the display, the operator and the night-vision system, then build up the standards, spectra and optical paths step by step.

As we move through the course, we’ll use those foundations to work through filter choices, backlights, brightness control and practical measurements.

The written lessons connect each topic to the chapters that develop it further, so you can follow the sequence or return to a particular question when you’re working on a design.

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Chapter 1 · Page 2 of 2

Follow the light from source to viewer

Our organizing question is simple: what happens to the light at every stage?

Follow the LED spectrum through the mixing optics, polarizers, liquid crystal, RGB color filters and front optical stack. At each layer, ask what changes in spectrum, direction, polarization and energy.

Then follow the light that takes another path—through a gap, around a filter or back into the system after a reflection.

We’ll also trace light from the surrounding environment as it reflects from the cover and deeper interfaces. That helps explain how spectral filters, optical bonding and anti-reflection coatings work together.

This approach connects optical materials to the complete viewing task. A filter’s transmission curve is one part of that picture.

This is how we’ll use First Principles Thinking, or FPT. We break the display into its parts, examine the properties that matter, and reconnect those parts to explain the whole system. We’ll keep assumptions separate from measured evidence and test the ideas that could change a design decision.

If you’d like more practice with that reasoning process, I’ve linked the Colabmo course, First Principles Thinking for Business Process Redesign, in the reading lesson and reference section.

Learn, calculate and test your reasoning

Use the written lesson alongside each chapter video. The reading pages expand on the narration and link to references, tools, materials and product examples.

The chapter video stays above the reading area. Use the page buttons below it to move through the lesson, glossary and references while the video continues. You can pause the video whenever you want to read more closely or work an example. The main course sidebar takes you to another course page, so use the buttons inside the chapter when you want to keep the current video playing.

Pause the demonstrations, make a prediction and work through the examples with units. The workbook lets you explore simplified models of spectral weighting, leakage, dimming and ambient contrast. An engineering conclusion also needs measurements and evidence tied to the actual configuration.

The capstone brings the requirements, light paths, optical budgets and test plan together into one evidence package.

Begin with the observer and the receiver

Begin by defining the two viewing tasks. The person needs to read the required display information and see the outside scene.

In our starting example, the operator looks below the goggles to read the display, then through the goggles to view the scene outside. Some systems also present imagery intended to be read through goggles. We’ll make that viewing arrangement explicit before selecting requirements.

The display, goggles and surrounding lighting all contribute to the result. Chapter Two introduces these requirements and the light paths connecting them. As you move through the course, keep a sketch of your own arrangement. Mark the observer, the goggles, the display and nearby light sources.

We’ll use a shared example to practice the same approach.

A display case across six sections

Throughout the course, we’ll develop a hypothetical display called Case Alpha.

It is a transmissive color LCD with a daylight luminance target of twelve hundred nits and a night target of zero point zero five nits.

One nit equals one candela per square meter, written as cd/m². The square meter is important: this is luminance, not simply candela or candela per meter.

For this training case, the requirement specifies a Type One, Class B NVIS receiver. We’ll explain what Type and Class mean in the standards chapters.

These values are teaching inputs, not an FPD.DEV product specification.

Before calculating anything, sketch the light reaching the unaided eye and the goggles. Include a ray from a neighboring lamp reflected by the display cover.

Predict why dimming the backlight alone might leave a compatibility problem.

Keep your first answer. We’ll revisit it using spectral data, filter choices and a test report that contains gaps for you to identify.

References for this chapter

Use Colabmo First Principles Thinking for the reasoning method, FPD.DEV NVIS systems and goggles for system context, and Silicone Optical Bonding for the companion optical-bonding course.

The complete glossary and reference library are in the course resources after Chapter 24. Use the buttons above to open them without leaving this video.

Next: Chapter 2 — The display and the two viewing tasks.

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